

The final touches of polish and fine details. the bulk of the work is done at this phase.

Setting up the scene, sequencing actions, cycling motion, camerawork etc. oh thanks, that explains things-It was indeed the youtube videos that lead me to believe there was a public demo. Mocap direction of the actors, capturing the initial intention. Just beta builds Ubisoft gave to the press and certain Youtubers to test and showcase the game. This reel also showcases sequences from our original pitch movie done at the start of the project which are now in the public domain, with the music being Pursuit by Gesaffelstein.Īll game animation direction was overseen by myself, but as ever see below for a full breakdown:

I did, however, reserve the ground movement cycles of all three player characters for myself, including the Assassin at the various stages of his life. I’ve probably broken every rule laid out in my previous post on creating a game demo reel, but nowadays I don’t do as much finished animation as pre-visualisation for new gameplay features and general visual direction.
